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Games and Entrepreneurship... Good quote

From Eric...

"Computers, and especially games, may also play into this generational shift in attitude. My generation was among the first to really have games around our entire lives. What does that have to do with anything? Unlike children of previous generations, who were presented with unyielding eternal institutions like school and family and even Little League, games gave my generation a chance to create our own worlds, our own institutions. Life was just another realm in which we could play with the rules

I wonder whether this sort of game playing and this sort of experimentation with institutions from an early age is what contributed to the massive rise of entrepreneurship we have seen over the past decade or so. Instead of being locked into a world where institutions were king and where the goal was to be a company man, my generation realized that institutions could be brought into being, that starting a new company was like starting a new game. (Okay, the massive drop in capital costs to start a company also contributed, but I’m trying to make a point here)."

Are you following me on Twitter?


could be bad news and good news. i know very few people that have actually had the patience to complete an entire game.

Charlie...Congratulations on your new position! Best of luck at Oddcast, I hope you will continue to maintain your blog. All the best.
adam

Generational shift of games

I don't agree that your generation was the first "really have games around". I think that only the form of the games was different.

My generation (Regis '57) had 'games' all day long - outdoors, on the streets, in the woods, etc. Came home after school, summer days, etc. and it was "Bye mom, what time should I be home for dinner?" We created our own games, from Kick the can, to Ring a leevio, to all 3 sports then known to man (baseball, football, or basketball). We never had our moms arrange "play dates" days ahead, we went out and found guys to play with.

We had to create our own, so we have a generation of people who created companies and took risks, companies like IBM, Frito Lay (we could buy potato chips or potato chips), Apple, etc.

Your generation just plays different games. What I worry about, is that the games are all one on a hand held. They sit on a couch and play alone. I think our games were much more social, whoever came just joined in. It took teamwork to win a game.

I guess I should sign this "For 2¢ plain".

I like your BIG column. Maybe you'll inspire me to write more.

Bill Bartlett '57

I do think you're sort of making my point. The games you refer to are all reality based games. Kick the can requires an actual can. :)

When me and my friends used to play with Matchbox cars, we used to create characters that matched the cars... they were invisable, except that when they walked out of the car, we used our "walking fingers" to move people around. We came up with whole scearios... almost like movie scripts. My fake charactor's name was "Maxwell Phoenix". I never would have come up with all that on my own had it not been for the media I was consuming... videogames, TV... and I remixed it and made it my own.

I think its a whole other level... Kick the can=functional. I have a can and a foot, so there's a game. Computer hardware, mostly deveoped by your generation (You should read What the Doormouse Said.. .great book) was functional. Sure, there was lots of creativity involved, but it was a tool built as the next evolution of gears and tubes. Current innovation has a cleaner slate to start with... its not about a better gear or tube... its a blank slate of what do I want to do, and I think people assume limitless technological possibilities now... ie. a detachment from the rules of reality. Tech is no longer the bottleneck.. its creativity and functionality. Anything can be built, but we have to think of it first and figure out who the heck would want to use it.

As for social concerns with kids ,check this out:

http://avc.blogs.com/a_vc/2004/11/growing_up_too_.html

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